About

MeshMap is building an open 3D map of the world and a network of AR content.

A 3D digital map to place AR content, objects, and experiences in the real world.

Our mission at MeshMap is to make 3D maps of the real world that are open, accurate, and compatible with XR tooling across devices, platforms, and applications.

Why Maps Matter

Extended reality (AR/VR/MR) and spatial computing rely on more than just headsets and apps. For digital content to feel truly grounded, it needs to know:

  • How environments are shaped;

  • Where objects and surfaces are;

  • And how people can interact with them.

MeshMap provides the tools to create and share XR experiences on top of these maps.

Who These Docs Are For

These docs are designed to support multiple roles within the MeshMap ecosystem:

  • Mappers – Learn how to capture real-world spaces with LiDAR, photogrammetry, or Gaussian splatting, and contribute them to MeshMap.

  • XR Developers – Use the MeshMap Unity SDK to bring mapped environments into your games, apps, and XR experiences with ease.

  • Community Contributors (coming soon) – Future guides will cover ways to support, extend, and benefit from the MeshMap ecosystem beyond mapping and development.

What You’ll Find Here

  • Mapping Guides – Practical tips, workflows, and requirements for creating high-quality, fun-to-use maps.

  • Unity SDK Documentation – Modular packages, setup instructions, and example projects for integrating MeshMap into XR apps.

  • Future Sections – As MeshMap grows, we’ll expand these docs to include new roles, tools, and opportunities for participation.

Getting Started

If you’re here to create maps, start with Mapping guides.

If you’re here to build XR apps, start with the Unity SDK Overview.

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