Building Blocks
com.meshmap.sdk.bb
v0.0.17
4 Sept 2025
The MeshMap Building Blocks package is a reusable Unity package shared across MeshMap projects. It contains common systems, utilities, and prefabs designed to accelerate gameplay and tool development.
Features
Art – Example image and video (2D and 3D stereo) prefabs.
Audio – Centralized audio management with registries, mixer support, and in-game settings.
Events – Completable and repeatable trigger events for modular gameplay flow.
Save System – Scene-wide saving/loading for
ISaveable
components.Utilities – Common helpers for transforms, strings, audio, particles, NavMesh, and component management.
Interactions – Collectables, damageable interfaces, and other runtime interaction contracts.
Testing & Logging – Debug logger prefabs and utilities for runtime inspection.
Tools – Simple camera behaviours, UI helpers, and logging systems.
For details on minor features, see Other Features.
Getting Started
The easiest way to get started is to clone one of the Example Projects and open the project using Unity Hub.
Requirements
Windows, Mac
Unity 2022.3.11 LTS or later
Android Build Support
Universal Render Pipeline (URP)
Package Dependencies
Unity AI Navigation v1.1.5
Unity Input System v1.11.2
Unity TextMeshPro v3.0.7
Make sure to Import TMP Essential Resources.
Import
The com.meshmap.sdk.bb package can be added via Unity Package Manager (UPM) from Git. Follow the import instructions.
Basic Usage
After import, the files will be available in the Packages section of the Project window in Unity Editor.
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