XR
com.meshmap.sdk.xr
v0.1.1-exp.7 19 Nov 2025
The MeshMap XR package is experimental and contains cross-platform device SDK management systems, player rigs, interactables, interactors, UI, and marker tracking modules.
Some developers will find that building for one target XR device is sufficient, particularly when designing a unique location-based experience (LBE). This package is most useful when designing LBEs that reuse assets across several locations and target devices.
Due to its experimental nature, we do not yet recommend shipping this package in production or commercial projects. APIs may change without notice, and breaking changes are expected. Use is primarily intended for evaluation and prototypes.
This package depends on a minimally modified version of the Magic Leap SDK to prevent compilation errors when building for multiple target XR devices with Unity OpenXR Plugin 1.15.0. In accordance with the Magic Leap 2 Software License Agreement, the package is included when necessary in sample projects, but not redistributed solely on its own.
This package also depends on a minimally modified version of jp.keijiro.apriltag which includes the 36h11 tag family. It is licensed under the BSD 2-Clause License.
Features
In addition to the samples below:
Cross-platform Management — Editor tooling that automatically manages package wrapping, build profiles, and Android manifests for the supported target HMD devices and mobile spectator devices.
Rigs — Generic XR rig assets.
Interactables — Simple
XRBaseInteractable-based classes and related components.Interactors — Simple
XRBaseInteractor-based classes and related components.UI — Generic menu assets.
Marker Tracking — Assets for supporting cross-platform fiducial marker tracking.
Samples
To import a sample into your Unity project, go to Windows > Package Manager > MeshMap XR > Samples.
Marker Tracking — Demonstrates how to set up a simple scene with marker tracking to localize content for location-based AR experiences.
Getting Started
The easiest way to get started is to clone the MeshMap Location-based AR Sample repository and open the project using Unity Hub.
Requirements
Windows, Mac
Unity 6000.0.58f2 LTS
Android Build Support
iOS Build Support
Universal Render Pipeline (URP)
Other Unity versions may work but they have not been tested. We strongly recommend using the version listed above.
Package Dependencies
VContainer v1.16.8 (scoped registry)
XR Plugin Management v4.5.1
XR Interaction Toolkit v3.0.8
Starter Assets and Hand Interactions Demo samples.
AR Foundation v6.2.0
Google ARCore XR Plugin v6.0.6
Apple ARKit XR Plugin v6.0.6
XR Hands v1.5.1
Hand Visualizer sample.
OpenXR Plugin v1.15.0
XR Composition Layers v2.0.0
Unity Meta OpenXR v2.2.0
Unity Meta XR v74.0.0
Unity Meta MR Utility Kit v74.0.0
Magic Leap Unity SDK v2.6.0-pre.R15-meshmap
XREAL Unity SDK v3.0.0
Import
The com.meshmap.sdk.xr package can be added via Unity Package Manager (UPM) from Git. Follow the import instructions.
Basic Usage
After import, the files will be available in the Packages section of the Project window in Unity Editor.
Settings, Permissions, and Installation
Review these settings configuration guides with reference images for each target device:
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