Editor
Use the MeshMap Scan Importer editor window to view, import, and load scans into Unity.
Having access to highly detailed scans is helpful for knowing where to place GameObjects when designing location-based XR experiences.
Currently, only .glb/.gltf files are supported.
Usage
- Make sure to configure your app API key in the MeshMap Hub and connect to your MeshMap account. 
- Open the editor window via - MeshMap > Scan Importer.
- Load the scans data. - Select "Get User Scans" to load public and private scans from your MeshMap account. 
- Select "Get Public Scans" to load all public scans. 
 
- Select "Import" next to any supported filetypes. 

- Scans are imported to - Assets/Resources/MeshMap/Scans/.

- Select "Add to Scene" to automatically load the scan - GameObjectinto the active scene.

- You can now use the scan as a reference to design location-based XR experiences. See Mapping for tips on how to capture your own realistic scans. 
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