Editor

Use the MeshMap Scan Importer editor window to view, import, and load scans into Unity.

Having access to highly detailed scans is helpful for knowing where to place GameObjects when designing location-based XR experiences.

Usage

  1. Open the editor window via MeshMap > Scan Importer.

  2. Load the scans data.

    1. Select "Get User Scans" to load public and private scans from your MeshMap account.

    2. Select "Get Public Scans" to load all public scans.

  3. Select "Import" next to any supported filetypes.

Scan Importer editor window.
  1. Scans are imported to Assets/Resources/MeshMap/Scans/.

Scan Downloaded popup window.
  1. Select "Add to Scene" to automatically load the scan GameObject into the active scene.

Example scan of Washington Square Park loaded in the scene.
  1. You can now use the scan as a reference to design location-based XR experiences. See Mapping for tips on how to capture your own realistic scans.

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