Flat Surface Identifier
Use the Flat Surface Identifier editor tool to highlight potential areas to safely place fiducial markers for on-site AR content localization.
Ideally, markers should be placed on level surfaces so that the pose data remains accurate for faraway content.
Note: This tool assumes that the scan is accurate to reality.
Usage
- Import a scan into your scene. 

- Open the editor window via - MeshMap > Tools > Flat Surface Identifier.
- Drag and drop the - MeshRendererof your scan- GameObjectinto the tool's "Mesh Renderer" field.
- "Use Shared Material" is true by default. Set to false if you have multiple instances of this - Materialin your project and want to avoid potential global side-effects.
- Click "Calculate". 
- Flat surfaces are highlighted in green. 
- The material's shader will be reset when you close the window. 

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