Flat Surface Identifier
Use the Flat Surface Identifier editor tool to highlight potential areas to safely place fiducial markers for on-site AR content localization.
Ideally, markers should be placed on level surfaces so that the pose data remains accurate for faraway content.
Note: This tool assumes that the scan is accurate to reality.
Usage
Import a scan into your scene.

Open the editor window via
MeshMap > Tools > Flat Surface Identifier.Drag and drop the
MeshRendererof your scanGameObjectinto the tool's "Mesh Renderer" field."Use Shared Material" is true by default. Set to false if you have multiple instances of this
Materialin your project and want to avoid potential global side-effects.Click "Calculate".
Flat surfaces are highlighted in green.
The material's shader will be reset when you close the window.

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