Example scan of the MoMA lobby loaded into the scene.
Open the editor window via MeshMap > Tools > Flat Surface Identifier.
Drag and drop the MeshRenderer of your scan GameObject into the tool's "Mesh Renderer" field.
"Use Shared Material" is true by default. Set to false if you have multiple instances of this Material in your project and want to avoid potential global side-effects.
Click "Calculate".
Flat surfaces are highlighted in green.
The material's shader will be reset when you close the window.
Example of the Flat Surface Identifier tool highlighting the flat surfaces of the MoMA lobby in green.