Flat Surface Identifier
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Use the Flat Surface Identifier editor tool to highlight potential areas to safely place fiducial markers for on-site AR content localization.
Ideally, markers should be placed on level surfaces so that the pose data remains accurate for faraway content.
Note: This tool assumes that the scan is accurate to reality.
Import a scan into your scene.

Open the editor window via MeshMap > Tools > Flat Surface Identifier.
Drag and drop the MeshRenderer of your scan GameObject into the tool's "Mesh Renderer" field.
"Use Shared Material" is true by default. Set to false if you have multiple instances of this Material in your project and want to avoid potential global side-effects.
Click "Calculate".
Flat surfaces are highlighted in green.
The material's shader will be reset when you close the window.

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